Cross-discipline collaboration project influenced by speculative thinking and design ideas for a plausible hypothetical scenario set in the year 2116. Carrigan, Connolly, Fabian, McCarlie, McLeod
Wednesday, 23 March 2016
Tuesday, 22 March 2016
Concept. Meeting 22/03/16
Team meeting was held to take forward our concepts and ideas. During the meeting we looked at images and sketches we had provided and discussed these as a group whilst incorporating our main concept.
During this meeting we confirmed the roles that we would be performing within the team and although there was to be a fluidity in our approach it was felt that individuals should have tasks to be responsible for, whilst still being able to cross over in to each of the other disciplines.
We also agreed upon rough Designs of both our Armature (Robot) and Jewelry (Badge), these have not been finalized, however we are looking to produce machetes/sketches of these for our next meeting at 3.15pm on 23/03/16 with a view to have enough to show in our group critique on 25/03/16.
The Individual Responsibility is as follows:
Tyler: Storyboard/Animation/Armature/Editing/Blog (machetes/armatures to be produced for 23/03/16)
Spencer: Storyboard/Animation/Armature/Editing/Blog (machetes/armatures to be produced for 23/03/16)
Ivon: Badges/blog/(machetes/cads to be produced for 23/03/16)
Nicky: Badges/blog/(machetes/cads to be produced for 23/03/16)
James: Poster Design and production/Blog
James: Poster Design and production/Blog
(This is not a final list, only a guide and we will all have to opportunity to develop our skills at later stages)
| Developing Robots |
| Developing Ideas |
| Developing Robots |
Monday, 21 March 2016
Robot Research and development -, Some more Robot Concepts (Video Game Oriented)
I was looking at some cleaner more futuristic designs...






Sunday, 20 March 2016
Friday, 18 March 2016
Robot Research Development
Video game inspiration. (Steam-Punk aesthetic research)
Claptrap character creation from Borderlands.
Bioshock Infinite, robotic animal inspired by an eagle, the blueprint highlights the key features of the creature, heavily inspired by the steam-punk sub-culture. (See below for similar ideas)
Abe's Exoddus, flying Slig.
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